01Split
One zone, many servers
WorldPlane cuts each zone into areas along a space-filling curve and gives each area to a dedicated server. The cuts follow the load: where a crowd gathers, areas shrink, so every server carries its share. The cuts drift toward balance; they never jump.
- Players and NPCs belong to the server whose area holds them.
- Entities that are interacting stay together on one server.
- If a server dies, its entities are rebuilt from checkpoints on the servers that now own their area, and its players stay connected.